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Reference sheet · updated 18 October 2026

2048 in numbers

All the key data about 2048 and 2048 Deluxe, gathered on a single page, with sources.

The original 2048 (2014)

Release date9 March 2014source
CreatorGabriele Cirulli, 19-year-old Italian web developersource
Development timeOne weekendsource
LicenceMIT (open source)source
Inspirations1024 (Veewo Studio) and Threes! (released 6 February 2014)source
First-week audienceMore than 4 million visitors, according to its creatorsource
Grid4 × 4, i.e. 16 cellssource
New tile after each move2 in 90% of cases, 4 in 10% of casessource
Average gain per move2.2 points added to the board's sumdetails
Moves needed to reach 2048About 930 at minimum, around a thousand in practicedetails
Score when reaching the 2048 tileAbout 20,000 points (20,480 at most)details
Theoretical biggest tile131,072 (2¹⁷)details
Merge steps from 2 to 204810 steps (2 → 4 → … → 2048)details
Best AIs (Expectimax algorithm)Reach 2048 in almost every game, regularly beyond 16,384source

2048 Deluxe spec sheet

PublisherOceanide Services (Nantes, France), ULTIM8 Games branddetails
Grid5 × 5, i.e. 25 cellsdetails
Theoretical biggest tile67,108,864 (2²⁶)details
Levels10, from Scout (0 XP) to Titan (5,184 XP), then "Ascendant"details
Power-ups4: Bomb (32 tile), Mega Bomb (128), Mega Bar (512), Second Chance (1024); max 2 charges eachdetails
BonusesFlux gauge (capped at 100), Combo, special X2 tiledetails
Missions per game3: chain 3 merges, make 12 merges, create a 128 tile (+120 XP each)details
Badges8: tiles 4, 32, 64, 128, 256, 512, 1024 and 2048 created by mergingdetails
Game engineGodot, exported to WebAssemblydetails
Versions2: desktop (keyboard) and mobile (touch, portrait)details
Interface languageFrench (this website is available in English and French)details
PriceFree, no sign-up, nothing to installdetails

Biggest possible tile by grid size

With k cells, the biggest theoretically reachable tile is 2k+1: every intermediate tile must fit on the board at the same time, and then a 4 must appear in the right place.

GridCellsTheoretical max tile
3 × 391,024
4 × 4 (classic 2048)16131,072
5 × 5 (2048 Deluxe)2567,108,864
6 × 636137,438,953,472

Timeline

1880sCraze for the 15 puzzle, 15 tiles to slide around a 4 × 4 grid
6 February 2014Threes! released on iPhone (Asher Vollmer, Greg Wohlwend, Jimmy Hinson)
Feb–March 2014Release of 1024 (Veewo Studio), then a first web "2048" by Saming
9 March 2014Gabriele Cirulli releases 2048 on GitHub, as open source
March 2014More than 4 million visitors in under a week; explosion of variants
Late March 2014The creators of Threes! publish their design archive in response to the clones
2026Launch of 2048 Deluxe (ULTIM8 Games) on 2048deluxe.fr, on a 5 × 5 grid

Citing this page

You can reuse these figures by citing: "2048 facts and figures", 2048 Deluxe (ULTIM8 Games), https://2048deluxe.fr/en/2048-facts/. Detailed explanations are in The hidden maths of 2048 and in the FAQ.